Patch Update v1.2.2.0


Hello, fellow adventurers!

Seems like I'm at it again.

will I even be able to make a good non-bugged release?

Here's some new batch of fixes for your adventuring pleasure:

\/ ADDITIONS: \/

- Added small "tutorial" at the beginning of Damuke Mines.

- New weapon: Boomerang. Can be bought from Crit for 100 Cions.

- Added swirl attack for Ivy.

- Added charged attack for Ivy.

- Added charged attack for Banisher of Undead.

\/ CHANGES: \/

-* Changed and expanded information tab.

- Added a healing station near save crystal in Damuke Caves.

- Moved sparkle NPCs from the ground to make them appear upon saving inside Damuke Mines location.

- Changed pushable blocks' sprite.

- Nerfed Cave Snail's charging attack damage (6 -> 3).

- Removed some enemies in Damuke Mines.

- Changed collapse quake behavior.

- Falling rocks now emit weak lights.

- Nerfed mushrooms' debuff duration (15 -> 8).

- Added "Ignore Solid' flag for Stray Fireball.

- Added a delay to Cave Snail between hiding.

- Nerfed amount of "rage points" increase after getting hit.

- Added "rage points" increase softcap from incoming damage.

- Locked the ability to call the inventory screen during Tutorial.

- Increased the cion swap chance (10% -> 33%).

- Added a healing station before second Super Critter fight in Everblooming Temple.

- Reduced the drop chance of Arrow pickup (5% -> 1%).

- A bit more text fixes.

- Added a missing "Show Damage Value" flag for Fruitter.

- Nerfed Blade's phantom slash distance.

- Added Blade's phantom slash level-dependent distance increase. 

- Nerfed Guardian's HP (175 -> 150).

- Increased Drop Dash's smoke draw priority.

- Changed prices for:

* Quiver Lv.1 (75 -> 100),

* Bomb Bag Lv.1 (125 -> 150),

* Leather Jacket (175 -> 150).

- You can't attack with raised shield anymore.

- Upon raising your shield, the charge meter will go back to zero. You can still hold your fully charged attack and unleash it once you lower the shield.

\/ FIXES: \/

- Fixed an oversight, allowing Cracked Shield to spawn after being picked up.

- Attempted fix of random 1's appearing under some instances in Weapon tab.

- Attempted fix on rare occurance for Items' cursor going out of bounds.

- Changed window mode to exclude OpenGL support (might be the potential cause of rare "black screen" bug).

-* Fixed a bug, allowing the items list to awkwardly shift if the cursor (upon deleting an item) is not placed on the very first item of the list.

Sorry for bugging and have a good game!

-Nadav

Files

MAEA Demo v1.2.2.0.zip 7 MB
51 days ago

Get Mimiga's Adventure: Elements' Awakening (DEMO)

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