Release of v.1.2.0.0 is here!
Hello, Cave Story enthusiasts!
I'm happy to finally announce that v1.2.0.0 is finally released!
It took a little more than 9 months to make it to this point (and I sincerely hope it won't break upon itself right after the release has been commenced), which means I can finally take a much needed rest after the hard work upon MASSIVELY improving the gameplay.
Changelist:
\/ ADDITIONS: \/
- New HUD style: Hearts.
- Gem's armor will now be displayed on his facepics.
-* Implemented elemental damage system. Depending on used weapon/secondary item's element you can deal more damage to enemies who is weak against it. But be mindful: some of them have resistances or can have some benefits from specific elements as well!
-* Implemented status effect system for Gem.
- New tile type: Platforms! You can fall through them by holding DOWN key/button for 8 frames.
- Two secret death animations.
-* New equipment type - Accessories.
- Third Blade's swing variation.
- Three new weapons.
-* New item type: Comsumables! Some items can be used upon their selection, restoring some HP, MP or even giving a status effect. Only usable on items that have "- Consumable -" note.
-* Implemented quest system:
* Upon getting, completing, failing or cancelling a quest you will get a corresponding notification about it's changed status.
* (Almost) every quest status has it's own border color to differentiate them from each other.
* Active quests can be viewed in Quests tab (form. Equip tab) of Inventory menu.
* Any active quest can be selected to view it's additional info (can be updated upon reaching specific parts, signalizing through "Quest Updated" prompt).
- 11 new quests throughout the demo.
- 12 new enemies scattered throughout the demo.
- 3 new main gameplay and 1 secret bosses in some places of the demo.
- 2 new hazards in some places of the demo.
- 5 new music tracks.
-* New section to traverse through (and fight with (current) demo's final boss).
\/ CHANGES: \/
- Updated Gem's spritesheet.
- Updated facepics.
- Slight change to Sanctuary's stage layout.
- Slight change of enemy placement in Sanctuary.
- Nerfed Sanctuary Keeper's HP (500 -> 400).
-* Changed toolkit for compiling the game on both 86x- and 64x-supporting machines. That should mean players that use Wine on macOS/Linux operating systems should be able to play as well as Windows users (further testing required!).
- Added markings on walls in first Tutorial stage.
- Updated Rage flame graphic.
- Reduced Power Critter's contact (2 -> 1) and slamming (6 -> 3) damage.
- Changed item description typing in inventory to include smooth text appearing and drawing it's element icon.
- Buffed Grass Mantle's chance of reducing incoming damage (50% -> 75%).
- Updated equipment sprites (Worn Kimono, Grass Mantle, Blade) in inventory/shop.
-* Revamped inventory:
* Weapons, Items, Armor and Accessories are located in one page.
* Weapons and Armor have been divided into two groups.
- Changed Forest stage layout.
- Changed Blade's swing animation playback behavior (plays next animation upon constant attacking, resets after 8 frames of inactivity).
- Changed background for Forest stage.
- Changed confirmation string from "OK" to "Confirm" in control remapping menu.
- Many changes into dialogue text in various places.
- Nerfed hanging and circling bats:
* Damage reduced to 1.
* EXP drop reduced to 1.
- Reclassified Arms Shop to Grocery Store
- Buffed basic Sanctuary Statue's speed.
- Defeatable (non-fire) enemies can now be killed in lava.
- Little stage layout changes in East Yomi Valley and Temple Bridge.
- Significantly lowered Dandy's fire rate.
- Slight resprite of Dandy.
- Improved stage colored lighting.
- Technical improvements of shop system (allows multiple shops to properly load their contents and track which items have been bought individually).
- Changed default controller bindings. (mostly took Xbox controllers into account)
- Slight instrument change for Anzen Village's track.
- Extended melody for Yomi Valley track.
- Bats (hanging and flying) now have a consistent HP value (3 HP).
- Slightly changed secondary melody for Major Boss track.
- Renamed Sanctuary to Sanctuary Ruins.
- Removed ability to select weapons through confirmation button (because of the nasty bug I don't know how to fix). The weapon will equip automatically upon aiming on it with cursor.
- Slight graphical enhancement on Alter's overworld sprites.
- Changed map mark positioning routine from ID-based to TSC command-based behavior.
- Nerfed arrow damage upon max charge (15 -> 10).
- Nerfed Rage Mode Blade's regular slash damage boost (2 -> 1).
- Nerfed Rage Mode Blade's spin attack damage boost (7 -> 4).
- Nerfed Rage Mode Blade's drop dash damage boost (15 -> 4).
- Removed Rage Mode Blade's empowered phanton slash damage boost.
- Changed Rage Mode empowered drop dash attack.
- Decreased Alter bullet's hitbox.
- Slight increase of Alter's boss health bar length.
- Increased cost of Bomb Bag Lv.1 (75 -> 125).
- Slight change in Sanctuary Guardian behavior.
- Option strings upon death are centered.
\/ FIXES: \/
- Fixed Sanctuary Statue's visual duplication bug.
- Fixed incorrect background lamppost tiles in Anzen Village (Night).
- Ravil AI now resets properly after player's first death in second part of Tutorial.
- TSC scripts now executes properly for Japanese and English localizations upon picking up a Boss Key.
- Gem cannot slash while performing downward dash attack anymore.
- Fixed East Yomi Valley sign's text color oversight.
- Yomi Mountain track will now play after getting bombs upon revisiting from Sanctuary Entrance.
-* Attempted fix of sharing time/death count stats with other existing save files upon closing the game while selected save file is loaded.
-* Patched script error upon sleeping on bed in Old Man's House.
- Plantter projectiles now take proper angle before disappearing.
- Green Slime projectiles will not be able to go through walls anymore (because of aformentioned fix).
- Downwards dash is now able to bounce Gem off enemies correctly upon landing a successful hit (mostly, as hitting the enemy at either of far sides still allows Gem to hit the ground while dealing damage to entity on it's way).
- Localized action names in keyboard/controller rebind screens are now displaying properly for Russian and Japanese localizations.
-* Fixed bug where you can nullify your stats (death count, time spent, amount of Cions) upon starting a new game on top of existing save file then exiting it.
- Fixed oversight where drowning didn't save time/death count upon choosing "Give Up" option.
- Fixed bug, not allowing to restart the game if selected save slot didn't have any save file.
- Fixed bug, allowing to load an existing save file upon first death if the new game has been started to occupied save slot.
- Fixed bug, not allowing to load newly created save file upon revisiting main menu within a single game session.
- Fixed an inability for save file to save/load cursor position for all four item groups in inventory screen.
That is quite of a big list, for which I'm very sorry... ^^'
Have a good game!
Files
Get Mimiga's Adventure: Elements' Awakening (DEMO)
Mimiga's Adventure: Elements' Awakening (DEMO)
The Cave Story adventure mod you've never experienced before!
Status | In development |
Category | Game mod |
Author | Nadav |
Genre | Adventure |
Tags | 2D, Atmospheric, Metroidvania, Pixel Art, storygame |
Languages | English, Japanese, Russian |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Patch Update v1.2.2.0Aug 13, 2024
- Minor Update/Bug Fix v1.2.1.0Jul 30, 2024
- First MA:EA Anniversary! (plus mod(fangame?)'s current state of development)Apr 15, 2024
- NEWS-"PAPER" #1 - Current state of 1.2.0.0 update (01.12.2024)Jan 12, 2024
- SEMI-HOTFIX v1.1.0.1Oct 24, 2023
Comments
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Hey, I'm trying to play the demo, but when I open it, the screen is black, although I can hear the music. Any help?
The latest update (v1.2.2.0) should have a fix to this bug, see if it works for you...