Minor Update/Bug Fix v1.2.1.0
Hello again.
Since v1.2.0.0 release of the demo, a few people managed to find some very nasty bugs that needed to be fixed. Thus, in this three-day searching period, I'd like to present a fixed version of MA:EA's current state.
Changelog:
\/ ADDITIONS: \/
- Added flashing animation for dash to increase readability of Gem's invulnerability period.
\/ CHANGES: \/
- Updated Mimiga icon for Carrying Care quest.
- Changed save overwrite notice mentioning from "save disk" to "save crystal".
- Slight increase of Green and Power Critters' bottom hitbox.
- Decreased animation speed of "cobweb breakout" hints.
- Decreased the amount of "escape points" needed to break out of cobweb.
- Amount of falling rocks while cave collapse has been reduced.
- A cracked wall to Arachnida's arena has been removed.
- Falling rocks can now be blocked with shield.
- Screen shaking from cave collapse has been separated from normal quakes of other sources.
- Decreased empowered drop dash's projectiles' damage by 1/2/2.
- Slight improvement of Tutorial's text grammar (the rest will be improved upon returning the language option).
- Nerfed Slime Bomber's HP (20 -> 14).
- Nerfed Spider's HP (10 -> 6).
- Nerfed Cave Snail's HP (25 -> 20).
- Few minor script changes.
- Updated statue sprite in Anzen Village.
- Changed backup melody instrument in Cemetery track.
\/ FIXES: \/
- Bowl of Flakes now have a missing "consumable" flag.
- Fixed incorrect spawn position for Gem after saving Melissa.
- Fixed a bug, where upon deleting an item from inventory through TSC scripts, a cursor would be taken out of bounds.
- Repositioned Dazed caret.
- Fixed an oversight with Bowl of Flakes making scripts not playing the intended fanfare.
- Text color now resets to white upon exiting the save file while any color is applied through TSC command.
- Fixed the item buying routine for shops (for good I hope).
- Cracked Shield will now drop from Guardian properly upon reaching the second phase.
- Fixed Redonshi Village's Rest Area resting event not resuming the music.
- Lava is now able to deal damage to Gem again.
- Fixed a script oversight with doors in Gedon's House not having their assigned events.
-* Fixed a script oversight which allows to complete Carrying Care/Evacuation of Mine quests easily.
- Wall sliding animation will now display correctly upon latching after spin attack while holding Up/Down direction key.
- Corrected petals' spawn position after destroying Plantter's flower.
- Restored intended behavior of Arachnida's venomous shots.
- Restored Crystal Heart reward after secret boss' defeat.
- Fixed Arachnida's Web Ball not being able to spawn spiders.
- Slime Bomber now has it's death sound.
- Fixed incorrect quest display after getting three gemstones.
Sorry for caused inconvenience and have a good game!
Files
Get Mimiga's Adventure: Elements' Awakening (DEMO)
Mimiga's Adventure: Elements' Awakening (DEMO)
The Cave Story adventure mod you've never experienced before!
Status | In development |
Category | Game mod |
Author | Nadav |
Genre | Adventure |
Tags | 2D, Atmospheric, Metroidvania, Pixel Art, storygame |
Languages | English, Japanese, Russian |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Patch Update v1.2.2.0Aug 13, 2024
- Release of v.1.2.0.0 is here!Jul 27, 2024
- First MA:EA Anniversary! (plus mod(fangame?)'s current state of development)Apr 15, 2024
- NEWS-"PAPER" #1 - Current state of 1.2.0.0 update (01.12.2024)Jan 12, 2024
- SEMI-HOTFIX v1.1.0.1Oct 24, 2023
Leave a comment
Log in with itch.io to leave a comment.